User Experience & Design Research









 

Pointing in the right direction.
Helping refine a mouse for laptop users

Swiftpoint developed an innovative pointing device aimed at laptop users.
The design concept is intended to overcome limits and frustrations encountered with the traditional computer mouse.

Still in concept stage, Swiftpoint had a swag of prototypes but planned to launch a single product.


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Swiftpoint hired Bowmast to help determine a combination of design features most likely to provide an intuitive and functionally effective experience for the end user.

While many features and functions of the prototype variants showed promise, it was impossible to build all of these into one product.

Our task was to uncover which features from the many prototypes would be taken forward into production.

 



We carried out user research to compare and evaluate ergonomics, usability and performance using both qualitative and quantitative methods.

We recruited target market end-users to ‘road test’ each prototype. From observation and user feedback we were able to measure and identify the strengths and weaknesses of each of the sometimes very subtle design features.

We took an iterative approach in parallel with product development, generating real-world insights to inform and inspire the industrial design and marketing teams.

As the product became more defined, we used a diary-based ethnographic approach. Research participants used the freshest batch of prototypes over several days, allowing us to understand aspects of natural use over time in different contexts and during different tasks.




We helped Swiftpoint make an informed decision on the design strategy which would best fit both their brand and end user need.

Our insights provided clear direction at key stages, fuelling the product development process with genuine understanding based on observation of actual usage.

Swiftpoint saved money and time by being able to focus their resources on a design solution they had confidence in.

Our methods and research findings helped build consensus between internal teams and promote a user focus within the company, allowing other design streams to benefit through empathy with customer attitudes and behaviours.


Design Research - Usability - User Centred Design - Ethnography
Consumer behaviour - Customer experience

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